Konco-Konco!!!

Showing posts with label Tutorial. Show all posts
Showing posts with label Tutorial. Show all posts

Friday, January 2, 2009

The History of Malaysia Animation!!

Abstract

Malaysian animation field has grown so well from the past of few years. There are many Malaysian films today are using animation to make it more interesting such as Cicakman, Brainscan, Susuk, Antoo Fighter and many more. 3D animation also has grown larger these days and more importantly, the Malaysian peoples with all ages have accept our animation. Some of the animation that has attracts Malaysian are Upin dan Ipin, Kacang, Saladin and Geng:Pengembaraan bermula...(coming soon).

Year by year, there are large numbers of graduates entering the industry. There also many of animation school and course are made through the Malaysia. However, Malaysian animation is still at the crossroads. The delay of approving contracts by the government-owned TV station caused some producers to fold up or downsize. In the same time, many foreign animation, films, and TV series are flooding our TV channel. How could this happen while our products still floating nowhere?

As a Malaysian, we must support our local products first no matter animations, films, TV series and also musics. Action is urgently required to prevents Malaysian animation from stagnating. In this post, I will give expose about our animation history in order to for us to more appreciate our animation industry and people before us who are fighting to make animation are accepted in this country. I hope with this expose, we can continue the journey of making animation more development in Malaysia.

The Beginning

Wayang Kulit(shadowplay) are said to one of the earliest animation in Malaysia. It is a puppet with articulating arms and manipulated by the Tok Dalang(storyteller). Wayang Kulit give the inspiration to a German animator, Lotte Reiniger to do her film, THE ADVENTURES OF PRINCE ACHMED.

However, animation in Malaysia are formaly began in 1946 after the establishment of Malayan Film Unit(now Filem Negara). It is first was made only for government documentaries and advertisement. In 1963, the first short animation, HIKAYAT SANG KANCIL, was made handled by Anandam Xavier, a set designer who was intrained in animation. He planned, animated and did all the background with only one assistant, Goh Meng Huat. The animation was completed in 1978 but screened in 1983. The successful of this animation led to making other 5 short film that is:
  1. SANG KANCIL DAN MONYET (1984)
  2. SANG KANCIL DAN BUAYA (1987)
  3. GAGAK YANG BIJAK (1985)
  4. ARNAB YANG SOMBONG (1986)
  5. SINGA YANG HALOBA(1986)
The 2 commercial animation studios are then was established, FilmArt(1984) and Lensamation(1987), led to the training and creation of many animators. A number Japanese animation were post-animated at Lensamation. Live action features films began to include animated titles and animation sequences. At this time, all animation are done manually.

The Turning Point


When Tun Dr. Mahathir Mohamad, Malaysia's fourth Prime Minister, came in 1981, he immediately initiated the push for the use of digital technology. This resulting in the producing of the long-form animation industry came in 1994 to promote locally-made animated TV series. The aim was to cut down on foreign imports as well as increase local contents. The first TV series
animation was screened in 1995, that is
Usop Sontorian.
In less than 10 years, the industry has produced numerous animation TV series, feature films and telemovies. 50% of these animation were animated with the direct-to-system method(drawing directly into the computer).

List of animation produced in less than 10 years:
  1. SILAT LAGENDA (1998; first feature film)
  2. PUTEH (2001; film)
  3. KARTINI (1997; telemovies)
  4. NIEN RESURRECTION (2000; first 3D)
  5. SKYLAND (2001; 21 episode 3D animation TV series)
A number of Malaysian cartoonist had their characters tuned into animation:
  1. LAT - Kampung Boy (developed in US and animated in Philippines)
  2. IMUDA - Mat Gelap ( first combination of live action and animation)
  3. NAN - Din Teksi
  4. UJANG - Usop Sontorian (first TV Series)

However, Malaysia still lacking an adult audience because, as usuall, Malaysia people mindset is still regarded as local animation are catering only for children. Even if the animation for adults could be done, there is no market locally. Both Silat Lagenda and Puteh lost money. Local Animation films, like serious local live action films do not sell in Malaysia.

Conclusions

Animation in Malaysia have grown so big day by days. As a Malaysia we must support our animation industry and not just to 'judge the book by its cover'. It is not wrong to watch and love foreign's animation
but we must love our animation also. We are the new generation who are responsible to make our animation better and well-known in other countries. Lets together build up the world new empire of animation for Malaysia.

Animation for Malaysia

*Source are taken and edited from the paper version of workshop titled 'From Mousedeer to Mouse: Malaysian Animation at the Crossroads' by Hassan Abd Muthalib.

Thursday, November 20, 2008

How to Design your own Character

This time, I will teach you how to design your own character. This is also known as Character Design. Before you make a comic or cartoon, you must have a character first, so, pay your attention on this tutorial. This is my first tutorial, sorry for any mistake. Alright then, lets get started....!!!!

  • Firstly, you must have a storyline for your character. Determine what kind of your story type, is it action, comedy, drama or else. Make a synopsis about your story. This is called treatment. For this tutorial, I will used my Character Design Final Project.
  • Next, make your character profiles. Your character profiles should be related to your treatment or storyline. Make it details as possible.
  • Then, search for as many reference as you can. This is for how your character will look likes. The researches must be suitable and related with your treatment and your character profiles. For example, if you make a character in an ancient time, don't ever use Cloud Strife as your reference. Unless your lecturer is supporting and open minded.
  • Now, time to create your character. First stage, you must do Sketches for your character. This is called OFF MODELS. Make sure your character personaliti is same with your character's profiles. Your character's props, weapons, clothes or anything else must be logically. Unless your lecturer thinking are out of box. Before proceed to the next step, make sure your character have been approved by your lecturer(if you have one).

  • Still focus on OFF MODELS mode, but now, we will make Thumbnails. Thumbnails is variation style and design of your same character such as body type, face type, eyes type, clothes, hair style and many more.
  • After choosen your character style, now you can proceed to the next stage that is ON MODELS. Firstly, make your character's Body and Head Rotation. This is to see how will your character looks like in four side of view that is Front, 3/4, Side and Back.
  • Now, make your character's Body and Head Construction. This is as a guide for you and other people to draw your character next time. In case of you forget how to draw your character.
  • You about to finish your designing, but there still have somethings not done yet. Expressions of are important in making cartoon, without expressions, your character will look numb. Therefore, draw at least six main expressions of your character.
  • Don't forget to draw also your character's Costume Details and Props Design.
  • This is a Colour Scheme for your character.
  • Last but not least (typical sentence), compare your character with other characters in your story.

Thank you for spends your time to read my tutorial. I hope it will help you to design your cartoon character in a proper ways. Sorry for my horrible English. See you again.